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Showing posts from February, 2018

Film Terms

B-roll : disguises the elimination of unwanted content, such as stammering, uncomfortable pauses, or unintentional movement by the principles or background performers Cutaway : used as a buffer between shots in order to add interest or information or to help with the editing process Keyframe : captures the main actions of a movement which is usually the beginning, middle, and end Pick-up : minor shots that are recorded after the fact to supplement previously shot footage Reshoot : the resulting footage when an entire scene has been redone Reverse shot : a transposition of a camera move, which provides a point of view that is 180 degrees apart from the original shot Stock : consists of previously recorded and often archived shots of common events used to add interest or information or used to disguise elimination of unwanted content 'tweener : "in-betweener"; the tireless animator who draws the transitional frames "in between" the key frames

Organization

Define Frame, Scene, Sequence, Shot. Frame : a single illustration of a specific shot Scene : (live action) a series of shots that constitutes a continuous action depicting an incident or situation; (animation) a change of location and/or time Sequence : (live action) a set of related actions or events; (animation) the equivalent of a live action scene Shot : portion of a scene that is visible to the camera, as framed by its lens How do you number insert shots on storyboards? When you insert new shots into a storyboard, the insert shot carries the number of the previous shot and a letter, starting with "A" and continuing alphabetically if needed.

Aspect Ratio

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List the four most commonly used aspect ratios and explain what medium they are best suited for. 1.33:1 (4x3) was the standard format of television programming. 1.78:1 (16x9) has become the standard format for high-definition displays, such as modern televisions and computer monitors. 1.85:1 is the widescreen format that has been the predominant film ratio since the mid-1950s and is still widely used today. 2.39:1 is typically used for big-budget blockbusters and has been the standard anamorphic widescreen format since the early 1970s.

Specialization

List the four different areas of specialization for storyboards.  Describe the goal of each.   1. Essential Goal : to understand composition, know perspective (eye level, camera height, linear perspective, camera angle, atmospheric perspective, and focal length), describe form with line, and quickly communicate a figure's action with simple gestures. 2. Animation Goal : to master anatomy and life drawing, know the principles of motion and exaggeration, and understand how timing affects a character's performance. 3. Advertising Goal : to grasp color theory and rendering and to understand graphic design and the relationship between text and images. 4. Visual Effects Goal : to understand light, shadow, and the element of value, master composite shots, and know the principles of motion and timing.

Script Breakdown

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Elements

1.  What are the three elements that all panels on the storyboard must include? The three elements that all panels on storyboards must include are the framing height, the camera angle, and movement. 2.  What are the 5 fundamental elements included in all scripts?  Define each of them. The five fundamental elements included in all scripts are slugline, action, character, dialogue, and wryly . Slugline - relative location of the camera (interior or exterior), physical location of the scene itself, and the relative time of day. Action - a brief narrative of what can be "seen" or represented on screen Character - denotes who is speaking Dialogue - indicates what is being said Wryly - suggests a direction for the actor

Storyboard Types

Editorial or Shooting (Live Action) is mainly concerned with the camera's position, angle, and movement and is typically used for complex sequences, action scenes, and stunt choreography. Animation is concerned with timing and layout relative to developing the story and performance. It is necessary to draw out multiple storyboards for a single shot, which greatly increases the required number of panels. Comp or Presentation (Advertising) tends to be more colorful and illustrative. It is concerned with the selling of a concept, and the main purpose is to highlight the key moments of a televised commercial campaign in order to demonstrate how the features and benefits of particular product or service will be pitched to the consumer. Previsualization (CGI) is a hybrid of live action shooting boards and animation storyboards that is emerged in response to the continued development of increasingly complex computer-generated imagery. It is concerned with ca...

Rules of Animation

Timing - the most important aspect of animation that sets animation apart from other drawn art forms. Squash and Stretch - for an object to look convincing, it must "give" when external forces are applied to it. The external forces that affect the object are gravity, directional force, and the mass of the object. When a soft ball is thrown, it will look perfectly round in the arc, but once it hits the ground, it will squash and stretch. Exaggeration - a method of emphasizing something to increase its significance or to draw attention to it. Exaggeration in animation terms is used to emphasize whatever key idea or feeling you wish to portray. Anticipation - can be used to direct the viewer's attention to part of the screen, and it is often intermingled with staging. Overlap - when one action overlaps another. It is important to apply this rule to make your animations flow nicely and have a natural rhythm.

Laws of Physics

The laws of physics determine how objects look and move in real life and you need to understand this to be able to make animations more believable. Mass is the amount of physical matter contained in the object and it is determined by a combination of weight, size, and composition. Mass also affects the speed and movement of animated objects. An example of this is a soccer ball and a balloon. The soccer ball has a greater mass than the balloon, and the soccer ball will move faster than the balloon due to its mass. Gravity is a strong force that draws objects toward each other and it determines how things rise, fall, and move. For example, a bolder will fall straight down because gravity is pulling it towards the earth. Weight is determined by the mass of the object combined with a gravitational force. If a designer is animating a mother picking up her child, he needs to consider the realistic weight of the baby and how it looks to pick up the baby. Directional Forces  are ...

Animation Types

Stop-frame animation is often referred to as Traditional animation. Stop-frame involves creating a series of drawings that are played back quickly to give the illusion of a moving image. https://www.youtube.com/watch?v=4yG_k2Zlw7Y Cell animation is made up of images drawn or painted onto sheets of clear celluloid, which can be layered on top of one another and moved independently, making drawings more flexible so they can be reused in different scenes. https://www.youtube.com/watch?v=VbtI1zJhHdM Rotoscope animation is the process of drawing over individual film or video frames to create a lifelike animation. https://www.youtube.com/watch?v=IimLnyOeCtY

Non-Photo Blue

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The process of removing the blue from my drawing seemed to work well. I used a light blue colored pencil and I draw fairly hard so that the blue was noticeable. Once I made the Hue/Saturation changes, there was no blue left on my drawing which really amazed me. edited original

Chapter Review part 2

Explain what an Animatic is and why it is beneficial.   An animatic is an animated storyboard that is used to set the pacing of a project. The animatic stage in production helps the designer and production crew figure out what works and what does not work with rough, placeholder artwork. https://www.youtube.com/watch?v=Jic_KwJjNOs List three ways you can digitize your artwork.  Give a few tips to consider when utilizing each of these techniques.  You can digitize your artwork by scanning, photographing, or creating your own composite images. When scanning your artwork, always check the color, levels, size, and crop settings on the scanner. When photographing your artwork, make sure you check the white balance settings, shoot in RAW if possible, frame tightly around the artwork to avoid the need for cropping, use a standard lens to avoid distortion, avoid using the flash, and do not use the digital zoom. Give me the two different types of testing tha...